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    <title>Annotations Spring Boot on Fincz Finance Blog</title>
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      <title>Insurance Product Questions and Answers</title>
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      <pubDate>Tue, 29 Oct 2024 08:00:00 +0530</pubDate>
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      <description><![CDATA[<p>Interviewer: Good morning/afternoon [Candidate&rsquo;s Name]. Thank you for taking the time to interview with us. Before we start, could you please tell us a bit about your experience?</p>
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Please Rate yourself on a Scale of 1 to 10 for your top skills</p>

<h2 id="java-questions-and-answers" data-numberify>Java Questions and Answers<a class="anchor ms-1" href="#java-questions-and-answers"></a></h2>

<h3 id="1-what-are-the-differences-between-equals-and-hashcode-methods" data-numberify>1. What are the differences between equals() and hashCode() methods?<a class="anchor ms-1" href="#1-what-are-the-differences-between-equals-and-hashcode-methods"></a></h3>
<ul>
<li>
<p><code>equals()</code>: It is a method used to compare the equality of two objects in Java. By default, it checks for reference equality</p>]]></description>
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      <title>Frequently Used Annotations in Spring Boot</title>
      <link>/frequently-used-annotations-in-spring-boot/</link>
      <pubDate>Thu, 18 May 2023 08:00:00 +0530</pubDate>
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      <description><![CDATA[<h2 id="frequently-used-annotations-in-spring-boot" data-numberify>Frequently Used Annotations in Spring Boot<a class="anchor ms-1" href="#frequently-used-annotations-in-spring-boot"></a></h2>
<p>When it comes to developing applications using Spring Boot, there are several annotations that are commonly used. Here are some of the most frequently used annotations in Spring Boot:</p>

<h3 id="1-restcontroller" data-numberify>1. @RestController<a class="anchor ms-1" href="#1-restcontroller"></a></h3>
<p>The <code>@RestController</code> annotation is used to define a class as a RESTful controller. It combines the <code>@Controller</code> and <code>@ResponseBody</code> annotations, making it easier to create RESTful APIs.</p>

<h3 id="2-requestmapping" data-numberify>2. @RequestMapping<a class="anchor ms-1" href="#2-requestmapping"></a></h3>
<p>The <code>@RequestMapping</code> annotation is used to map HTTP requests to specific controller methods. It allows you to define the URL path and HTTP method for handling the requests.</p>]]></description>
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      <title>Java Questions and Answers</title>
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      <pubDate>Thu, 18 May 2023 08:00:00 +0530</pubDate>
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      <description><![CDATA[<h2 id="java-questions-and-answers" data-numberify>Java Questions and Answers<a class="anchor ms-1" href="#java-questions-and-answers"></a></h2>

<h3 id="solid-design-principles" data-numberify>SOLID Design Principles<a class="anchor ms-1" href="#solid-design-principles"></a></h3>
<p>SOLID is an acronym that represents a set of five design principles aimed at improving software design and maintainability. Here&rsquo;s a brief description of each principle:</p>

<h4 id="1-single-responsibility-principle-srp" data-numberify>1. Single Responsibility Principle (SRP)<a class="anchor ms-1" href="#1-single-responsibility-principle-srp"></a></h4>
<ul>
<li>A class should have only one reason to change.</li>
<li>It states that a class should have a single responsibility and should be focused on doing one thing well.</li>
<li>This principle promotes modularity and makes classes easier to understand, test, and maintain.</li>
</ul>

<h4 id="2-openclosed-principle-ocp" data-numberify>2. Open/Closed Principle (OCP)<a class="anchor ms-1" href="#2-openclosed-principle-ocp"></a></h4>
<ul>
<li>Software entities (classes, modules, functions) should be open for extension but closed for modification.</li>
<li>It suggests that code should be written in a way that new functionality can be added without modifying existing code.</li>
<li>This principle promotes code reusability, maintainability, and allows for easier integration of new features.</li>
</ul>

<h4 id="3-liskov-substitution-principle-lsp" data-numberify>3. Liskov Substitution Principle (LSP)<a class="anchor ms-1" href="#3-liskov-substitution-principle-lsp"></a></h4>
<ul>
<li>Subtypes must be substitutable for their base types.</li>
<li>It ensures that objects of a superclass can be replaced with objects of its subclass without affecting the correctness of the program.</li>
<li>This principle promotes code reuse and helps maintain a consistent and predictable behavior of objects in a hierarchy.</li>
</ul>

<h4 id="4-interface-segregation-principle-isp" data-numberify>4. Interface Segregation Principle (ISP)<a class="anchor ms-1" href="#4-interface-segregation-principle-isp"></a></h4>
<ul>
<li>Clients should not be forced to depend on interfaces they do not use.</li>
<li>It suggests that interfaces should be fine-grained and focused on specific client requirements.</li>
<li>This principle promotes decoupling, modularity, and prevents the problem of &ldquo;fat&rdquo; interfaces.</li>
</ul>

<h4 id="5-dependency-inversion-principle-dip" data-numberify>5. Dependency Inversion Principle (DIP)<a class="anchor ms-1" href="#5-dependency-inversion-principle-dip"></a></h4>
<ul>
<li>High-level modules should not depend on low-level modules; both should depend on abstractions.</li>
<li>It states that the dependency should be on abstractions rather than concrete implementations.</li>
<li>This principle promotes loose coupling, flexibility, and facilitates easier unit testing and modular design.</li>
</ul>

<h4 id="java-language-basics" data-numberify>Java Language Basics<a class="anchor ms-1" href="#java-language-basics"></a></h4>
<ol>
<li>
<p>What is autoboxing and unboxing?</p>]]></description>
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